Weapon NFT used along side your Operator NFT
- Type (Sniper, SMG, Shotgun, Assault, Pistol)
- Quality (Common, Normal, Rare, Epic, Legendary)
- Power (Range based on quality)
- Fire Rate (depends on weapon type)
Weapon names will be randomly generated upon minting.
There are 5 different weapon types that your operator can use, the weapon type gets decided randomly upon rolling
- Assault Rifles
- Sub Machine Guns (SMG)
This is the base attribute for a weapon and plays a big role in how hard your shots will hit. When minting a weapon, the power of the weapon is determined by the type of weapon rolled. Each weapon quality has a different range of power in which you can land.
Power Ranges based on Weapon Quality: Common: 500 - 10000 Normal: 10000 - 20000 Rare: 20000 - 30000 Epic: 30000 - 40000 Legendary: 40000 - 50000
The ranges on weapons can potentially be refactored in the future
Battles with enemies will last over X seconds, let us assume a constant 5. If a weapon has a fire rate of 1 bullet per second. Then you will be able to hit your enemy 5 times in a single battle. If a weapon has a fire rate of 5 bullets per second, Then you hit your enemy 1 time in that battle.
Each hit on an enemy will hit 1 of 3 body parts: Head, Body, Legs. Different guns will have different probabilities of which body part they will hit. A sniper will be more likely to get a headshot than a pistol. And Accuracy will also affect the probability of which body part you hit.
- Head: 1.5x
- Body: 1.0x
- Legs: 0.7x
Sniper: 0.1 - 0.2 shots per second SMG: 0.2 - 0.5 shots per second Shotgun: 0.1 - 0.3 shots per second Assault: 0.2 - 0.4 shots per second Pistol: 0.1 - 0.4 shots per second
- Fewer shots, but more damage.
- Lower to Mid damage but multiple shots
- Assault rifle
- Balance Weapon
- High Damage variability
- Most Diverse
Weapon accuracy acts as a multiplier to your Operators accuracy. Some weapons are naturally more accurate than others. A weapon will have an accuracy multiplier in a range of 1-2x
Your weapon can roll 1 of 4 Factions. Combining an operator and weapon with the same Faction gives a bonus. Fighting an enemy with an element that is weak against yours also yields a bonus. The inverse is true.
Every weapon starts with 200 durability and every battle costs it 40 durability. Durability regenerates 12 points an hour.